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Gog galaxy and pirated games
Gog galaxy and pirated games





  1. #Gog galaxy and pirated games Pc#
  2. #Gog galaxy and pirated games download#
  3. #Gog galaxy and pirated games mac#

Eg, back in the late 80's / early 90's there was no mainstream Internet / smartphones / social media. I think another issue today vs the past is that entertainment is now competing against other forms of entertainment more than ever. Eg, Witcher 3 sold 50m copies, Far Cry 4 sold 10m shows it isn't games that are harder to steal that make more sales. The same man still fails to explain why the revenue brought in by Denuvo'd Ubisoft games during their period of uncrackability isn't even 2x higher let alone 20x higher vs other studio's similar unprotected titles released within a year of each other. Ubisoft CEO Yves Guillemot once claimed a 95% piracy rate on PC.

#Gog galaxy and pirated games download#

The "every illegal download is a lost sale" has always been industry-wide BS.

gog galaxy and pirated games

Timppu: Some have argued though that if ALL games in the world would have unbreakable DRM, then more money would be channeled to games because then even the cheapskates wouldn't have any other options but to pay for their games. GOG did.īut this was only my anecdotal case, so I am aware this doesn't apply to the masses. in the dark ages of DRM when retail games had Starforce or limited installs etc., I didn't buy any new games anymore, and even Steam didn't quite make me buy lots of games. Currently 2072 GOG games, baby! (while on Steam I have "only" 637 games or so, the vast majority of which either from cheap Humble Bundles or freebies in the past).īack e.g.

#Gog galaxy and pirated games Pc#

Frankly, I am unsure, and it may differ case by case.įor myself I know that my PC game buying rebounded a lot when a digital DRM-free option, GOG.com (and DotEmu), became into existence. I was talking more generally, does DRM or the lack there-of, increase or decrease publishers' profits. I wasn't really replying to the OP's point whether the pirated games online are more often Steam or GOG games (I presume Steam simply because it is more popular, as you say). Same with GOG vs Steam - steam is so much more popular, it's got the largest selection of games, so pirates target Steam the most, develop tools for cracking and so on, so steam games are pirated a lot more than GOG even if GOG is easier to pirate due to DRM-free nature.

#Gog galaxy and pirated games mac#

It's like computer viruses on PC vs Mac: the latter barely gets any because there are so few of them, comparatively speaking, so virus makers prefer to target the large PC base rather than the small Mac base.

gog galaxy and pirated games

This thinking MIGHT have some merit to it, but it is hard to say, and even then we might have some developer(s) still deciding to make DRM-free releases and get extra boost in sales for them, because people think they are so cool for not having DRM in their games that limits people's options.ĭevelopers and publishers are people too, so many of them would rather even see less sales, IF they know that no one, and I mean NO ONE, gets to play with their precious creation without paying for it.Īnzial: From my limited perspective,it's pretty simple actually. Some have argued though that if ALL games in the world would have unbreakable DRM, then more money would be channeled to games because then even the cheapskates wouldn't have any other options but to pay for their games. There may be single experiences where one publisher has released one game with DRM and another without (might even be on a different service several months after the first release), but those are not an "extensive study", but anecdotal cases. I don't think anyone has made an extensive blind study with a bunch of games, releasing one set of games with unbreakable DRM, and then a similar set of other games without DRM (also marketing them as DRM-free releases so that people know when they buy it, and releasing it on the same service than the DRM games), and then seeing which, if any group, of games sell better. without any DRM at all? Well, hard to say really. I think the whole question is quite complicated and it is hard to give a concrete "yes" or "no" answer to the question (how (the lack of) DRM affects sales).Īn unbreakable DRM, or streaming the game through a game streaming service, would make sure the game is not pirated at all, especially through casual piracy? YES! That's simple logic.ĭoes that guarantee better sales for the game, than if it was e.g.







Gog galaxy and pirated games